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 Additional Team Abilities (ATA's) 
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Ω-Level Monkey
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Post Additional Team Abilities (ATA's)
This will be a running list of ATA's for reference purposes:

ALL-STAR SQUADRON
Keyword(s): All-Star Squadron
Cost: 2

Characters using this team ability modify their attack value by +1 when making a close combat attack against a character at least twice its point value.

ALPHA FLIGHT
Keyword(s): Alpha Flight
Cost: 4

Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.

AMAZON
Keyword(s): Amazon
Cost: 4

Whenever a character using this team ability takes 2 or more damage from an opponent’s attack, put a Sisterhood token on this card. Before being given a non-free action, a friendly character using this team ability may remove any number of Sisterhood tokens from this card. Modify that character’s speed, attack, or range value by +1 for each token removed until that action is resolved.

Annihilators
Keyword(s): Annihilators
Cost: 4

When a character using this team ability KO's an opposing character of a higher point value with an attack, remove an action token for each friendly character using this team ability that's less points than the KO'd character.

ATLANTIS
Keyword(s): Atlantis
Cost: 2

Whenever a character using this team ability occupies water terrain, modify its defense values by +1 against ranged combat attacks.

CHECKMATE
Keyword(s): Checkmate
Cost: 6

Minion: Kings and Queens and Bishops. When another friendly character using this team ability and with a point value greater than 50 is within 8 squares, this character can be given a power action to use Perplex if it can’t already use Perplex.

DARK AVENGERS
Keyword(s): Dark Avengers
Cost:4

Whenever an opposing character takes damage from an attack by a character using this team ability, modify that opposing character's defense value by -1 until the end of the turn. Each opposing character can't have this modifier applied more than once per turn.

FANTASTIC FORCE
Keyword(s):Fantastic Four
Cost: 5

Characters using this team ability may replace their defense value with the unmodified defense value of an adjacent friendly character using this team ability.

FLASHPOINT
Keyword(s): Flashpoint
Cost: 4

Once per game per character using this team ability, it may use Probability Control during an adjacent friendly character's attack. When they do, you may reroll only one die and keep the other. Uncopyable.

GREAT LAKES AVENGERS
Keyword(s): Great Lakes Avengers
Cost: 3

During an attack made by a character using this team ability, opposing characters cannot use Probability Control unless a friendly character has already used Probability Control during this attack. Uncopyable.

GREEN LANTERN HONOR GUARD
Keyword(s): Green Lantern Corps
Cost: 5

Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that attacked the same target this turn while using this team ability.

GUARDIANS OF THE GALAXY
Keyword(s): Guardians of the Galaxy
Cost: 4

Powers possessed by characters using this team ability can’t be countered. This team ability can’t be used by wild cards.

Guardians of the Galaxy (Silver Age)
Keyword(s): Guardians of the Galaxy
Cost: 1

Characters using this team ability are wild cards, but don't posses any other team abilities.
Uncopyable

THE HAND
Keyword(s): The Hand
Cost: 7

When it is not your turn, lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.

HELLIONS
Keyword(s): Hellions
Cost: 3

When a friendly character using this team ability is KO’d during an opponent’s turn, remove an action token from another friendly character with a higher point value that’s using this team ability.

HORSEMEN OF APOCALYPSE
Keyword(s): Horsemen of Apocalypse
Cost: 1

As long as you control exactly 4 characters using this team ability, modify this character’s attack value by +1. Uncopyable.

HULKBUSTERS
Keyword(s): Hulkbusters
Cost: 2

When there are more friendly characters using this team ability on the map than the total number of opposing characters, and a character using this team ability targets an opposing character with a higher point value, modify that opposing character's defense value by -1 for this attack.

HULKED-OUT HEROES
Keyword(s): Hulked-Out Heroes
Cost: 5

Characters using this team ability can use Super Strength if they are not on click #1. Uncopyable.

Infinity Watch
Keyword(s): Infinity Watch
Cost: 2

When a character using this team ability rolls for a relic with the [Infinity Gauntlet] set symbol, it succeeds on a roll of 3-6. Uncopyable.

INTELLIGENCIA
Keyword(s): Intelligencia
Cost: 3

If no friendly character is affected by an opponent's Outwit and/or Perplex, friendly characters that can use Outwit and/or Perplex may use them to target characters within 12 squares instead of 10 squares and all characters using this team ability modify their range values by +2.

JUSTICE LEAGUE (SILVER AGE)
Keyword(s): JLA, Justice League, Justice League of America
Cost: 4

Once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability.

JUSTICE LEAGUE INTERNATIONAL
Keyword(s): Justice League Antarctica, Justice League Europe, or Justice League International
Cost: 3

Whenever a character using this team ability would be dealt damage, you can choose to reduce damage dealt by 1 if you deal 1 unavoidable damage to a friendly character using this team ability that is adjacent to this character. (This can only be used once per damage dealt.)

KRYPTONIAN
Keyword(s): Kryptonian
Cost: 2

When characters using this team ability occupy the highest level of clear, outdoor terrain and is not adjacent to blocking or hindering terrain, modify their attack values by +1.

LEAGUE OF ASSASSINS
Keyword(s): League of Assassins
Cost: 7

Lines of fire to a character using this team ability are blocked if this character is adjacent to a wall or blocking terrain.

LEGION LOST
Keyword(s): Legion of Super Heroes, Legion of Super Villains
Cost: 4

Once at the beginning of the game, if no character on your force possesses a team ability that isn't a wild card team ability, choose any one DC team ability other than an additional team ability, a wild card team ability, or a team ability that can't be used by wild cards. Characters using this team ability are not wild cards and can use the chosen team ability if they can't already.

LEGIONNAIRES
Keyword(s): Legion of Super Heroes
Cost: 2

Whenever the friendly character with the highest point value that’s using this team ability is KO’d, remove one action token from each other friendly character using this team ability.

MARVEL KNIGHTS
Keyword(s): Marvel Knights
Cost: 10

Characters using this team ability can use Stealth.

MODOK’S 11
Keyword(s): MODOK’s 11
Cost: 2

Give a character using this team ability a free action to remove one object from the game. This object must be a light or heavy object in the character’s square or a square adjacent to the character.

MONSTER SOCIETY OF EVIL
Keyword(s): Injustice Society or Monster Society of Evil
Cost: 5

At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn’t already been dealt damage by this team ability this turn.

MORLOCKS
Keyword(s): Gene Nation or Morlocks
Cost: 2* (0 if the character possesses the Morlocks team symbol)

Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target.


Negative Zone
Keyword(s): Negative Zone
Cost: 2

A character using this team ability may ignore one wall or square of blocking terrain for moment purposes when it uses Charge or Running Shot. If it does and misses all target opposing characters deal this character 1 unavoidable damage after action resolves.

NEW MUTANTS
Keyword(s): Generation X or New Mutants
Cost: 4

Whenever a character using this team ability would be dealt damage, you may give an action token to an adjacent friendly character using this team ability. If you do, deal all of the damage to that character instead.

Newer Fantastic Four
Keyword(s): Fantastic Four
Cost: 1

A character using this team ability modifies its attack value by +1 when attacking characters possessing :d-indom , :g-giant , or (colossal fist)

NEXTWAVE
Keyword(s): Nextwave
Cost: 5

When a character using this team ability KO’s an opposing character of a higher point value with an attack, place this character anywhere on the map.

Nova Corps
Keyword(s): Nova Corps
Cost: -10*

Friendly characters ignore traits named "Share Through the Worldmind" possessed by friendly characters.
*(0 if the character doesn't posses a trait named "Share Through the Worldmind")

The Order
Keyword(s): Defenders
Cost: 3

Character using this team ability cannot be targeted by an opposing character using one of the listed powers if any character using this team ability was already hit by an opposing character using that power this turn:
Flurry
Incapacitate
Charge
Psychic Blast
Hypersonic Speed
Ranged Combat Expert
Running Shot
Exploit Weakness
Blades/Claws/Fangs
Close Combat Expert

OUTLAWS
Keyword(s): Outlaws
Cost:1

When a character using this team ability is given a move action, modify that character's speed value by +1 for each adjacent character using this team ability at the beginning of the move action.

PHANTOM ZONE
Keyword(s): Phantom Zone
Cost: 4

Once per game per character using this team ability, when they would take 4 or more damage from an attack, you may roll a d6. On a result of 4-6, ignore the damage and place this character in your starting area.

REAVERS
Keyword(s): Reavers
Cost: 8

When a character using this team ability has two action tokens, it can be given a non-free action. If you do, after actions resolve deal the character 1 unavoidable damage and do not clear action tokens from it at the end of the turn.

ROGUES
Keyword(s): Rogues
Cost: 6

Characters using this team ability can use Outwit, but only to counter Hypersonic Speed, the Move and Attack ability, or a special power that specifically allows that character to use Hypersonic Speed or the Move and Attack ability. Uncopyable.

RUNAWAYS
Keyword(s): Runaways
Cost: 3

Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that dealt damage to an opposing character this turn while using this team ability.

SAVAGE LAND
Keyword(s): Savage Land
Cost: 3

Once per game per character using this team ability, when they roll a d6 for Blades/Claws/Fangs, if the result is a 1 that character may reroll the d6.

SECRET SIX
Keyword(s): Secret Six
Cost: 3

Whenever a character using this team ability is KO’d, you may roll a d6 and subtract 2 (minimum 1). Deal that much damage, divided as you choose, among any number of opposing characters adjacent to the square the KO’d character occupied.

SECRET WARRIORS
Keyword(s): Secret Warriors
Cost: 1

Before you reveal your force, choose the H.A.M.M.E.R., HYDRA, or S.H.I.E.L.D. keyword. Characters using this team ability also possess the chosen keyword. Uncopyable.

SERPENT SOCIETY
Keyword(s): Serpent Society or Serpent Squad
Cost: 6* (0 if the character possesses the Serpent Society team symbol)

Characters using this team ability can use Phasing/Teleport.

SHADOWPACT
Keyword(s): Shadowpact
Cost: 1

This character ignores the Mystics team ability.

THE SOCIETY
Keyword(s): Secret Society of Super Villains or Society
Cost: 3

Whenever a character using this team ability is targeted by Outwit, you roll a d6. On a result of 4-6, the opposing character that targeted your character cannot use Outwit to target that character this turn. This team ability cannot be used by wild cards.

SQUADRON SUPREME
Keyword(s): Squadron Sinister or Squadron Supreme
Cost: 5

While at least two friendly characters using this team ability are adjacent, one of them of your choice can use Mind Control. This team ability cannot be used by wild cards.

THUNDERBOLTS
Keyword(s): Thunderbolts
Cost:8

Once at the beginning of the game, choose any one Marvel team ability other than an additional team ability, a wild card team ability, or a team ability that can’t be used by wild cards. Characters using this team ability can use the chosen team ability if they can’t already.

U-FOES
Keyword(s): U-Foes
Cost: 3

When a character using this team ability hits an opposing character with a printed damage value of 4 or more, increase the damage dealt to that character by 1.

Universal Church of Truth
Keyword(s): Universal Church of Truth
Cost: 4

When an opposing character targets a character using this team ability with an attack and misses, modify the defense value of all characters using this team ability by +1 until the end of the turn.

WHITE LANTERN CORPS
Keyword(s): White Lantern Corps
Cost: 3

Place a number of tokens on this card equal to the number of characters with the White Lantern Corps keyword with which you begin the game. Immediately before any attack roll, you may remove one token to modify a friendly character’s defense value by +1.

WINTER GUARD
Keyword(s): Soviet Super-Soldiers, Winter Guard
Cost: 1

Each character using this team ability may be given a power action once per game to be dealt 1 unavoidable damage. If you do, after actions resolve roll a d6 and heal the character of half the result.

X-FORCE
Keyword(s): X-Force
Cost: 3

Characters using this team ability ignore the effects of hindering terrain on their movement.

_________________
Jon Maida


Sun Apr 29, 2012 6:32 pm
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Ω-Level Monkey
Ω-Level Monkey
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Joined: Sun Apr 12, 2009 2:24 pm
Posts: 385
Location: Beaumont, TX
Post Re: Additional Team Abilities (ATA's)
After seeing that it's been a year since the initial post, here's ATA's added since that point in time.

ANIMAL
Keyword(s): Animal
Cost: 4

At the beginning of your turn, roll a d6. On a result of 5-6 all friendly characters using this team ability ignore Shape Change and Stealth this turn.

AVENGERS (HEROIC AGE)
Keyword(s): Avengers
Cost: 2

When a character using this team ability is given a move action, after actions resolve roll a d6 that can’t be rerolled. On a roll of 6, remove an action token from that character.

AVENGERS RESPONSE UNIT
Keyword(s): Avengers
Cost: 3

When one or more characters using this team ability is adjacent to a friendly character making a close combat attack, modify the characters attack value by +1.

BLACK LANTERN CORPS
Cost: 1
Keyword(s): Black Lantern Corps

When a character using this team ability uses Regeneration, its minimum result is 1. Uncopyable

ELDERS OF THE UNIVERSE
Keyword(s):Elders of the Universe
Cost: 5

Opposing characters can’t attempt a relic roll while at least two friendly characters can use this team ability.

FF
Keyword(s): Fantastic Four
Cost: 3

When a character using this team ability KO’s an opposing character, that character may heal any character using this team ability of 1 damage.

HOWLING COMMANDOS
Keyword(s): Howling Commandos
Cost: 3

Friendly characters can use Support if they can’t already, but only to target a character using this team ability that took 2 or more damage from a single opponent’s attack since your last turn.

HYDRA DEEP SCIENCE DIVISION
Cost: 3
Keyword(s): HYDRA

The maximum number of squares between an opposing character and its target when using Outwit, Perplex, or Probability Control is reduced by 1 for each friendly character using this team ability, to a minimum of 4 squares.

INHUMANS
Keyword(s): Inhumans
Cost: 4

Characters using this team ability may use the Carry ability, but only to carry characters that can also use this team ability, and may carry those characters regardless of their combat symbols. Uncopyable.

JUSTICE LEAGUE: NEW 52
Cost: 3
Keyword(s): Justice League

When a character using this team ability is adjacent to a friendly character using Leadership, add 1 to the result of the die roll, maximum 6, if not already modified by this effect.

JUSTICE LEAGUE DARK
Cost: 2
Keyword(s): Justice League

When a character using this team ability is adjacent to a friendly character using this team ability, opposing characters modify their range values by -2 if not already modified by this effect. Uncopyable.

MIGHTY AVENGERS
Keyword(s): Avengers
Cost: 4

When a character using this team ability destroys a square of blocking terrain, roll a d6 after actions resolve. On a roll of 5, you may place a standard light object in that square. On a roll of 6, you may place a standard heavy object in that square.

SECRET AVENGERS
Keyword(s): Avengers
Cost: 5

Characters using this team ability can’t be the target of an opponent’s Outwit or Perplex unless they’ve been targeted with an attack previously in the same turn.

SECRET INVASION
Cost: 2
Keyword(s): Skrulls

When a character using this team ability is targeted with an attack by an opposing character with which it shares a keyword, modify this character’s defense value by +1.

STRATEGIC HOMELAND INTERVENTION,
ENFORCEMENT AND LOGISTICS DIVISION

Keyword(s): S.H.I.E.L.D.
Cost: 3

The maximum number of squares between a friendly character and its target when using Outwit, Perplex, or Probability Control is increased by 1 for each friendly character using this team ability, to a maximum of 16 squares.

_________________
Jon Maida


Tue Apr 16, 2013 12:10 pm
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